![]() A sinister mystery unfolds across these periods, and it will take putting pieces together from both sides of the game to understand the full goings-on with the siblings’ dabbling in time. You (the player) and your partner travel back in time from the present to 1927, 1932, and 1937 to play not as the two women but as yourselves following in their footsteps. What’s going on is actually a story about two sisters, Lærke and Amalie, and their experiments with harvesting and prolonging time. It’s an interesting way of handling the co-op aspect, by its very nature forcing players to work together, as neither person ever has the full picture of what’s going on otherwise. Or, as in my case with a friend, it may involve operating out of different locations and using headsets and third party internet software such as Skype or Discord to talk to one another. This can be as simple as both people sitting in the same room and talking back and forth directly. Thusly, the first hurdle players must overcome is figuring out how to communicate. With the lack of any network connection there is no built-in text messaging, VOIP, or other online chat system. This means that both of you must own the game, but in a nice touch, you can each play on the platform of your choice. Instead, think of it as two distinct single player games where information needed to progress in Player 1’s game is presented in Player 2’s, and vice versa. Nor is it couch play, where participants use one device and have their own sets of controls. ![]() It’s not a traditional multiplayer game where people connect across a local network or the internet. While most multiplayer games drop players into the same shared space, Tick Tock handles things a different way. The end result is a bit short and skimpy, but this slideshow-style first-person puzzler features a rather novel approach that’s fun while it lasts. Such is the case with Other Tales Interactive’s two-player cooperative experiment Tick Tock: A Tale for Two. Adventure games tend to be solitary pursuits, so it’s always interesting then when a developer comes along to tackle the difficult challenge of creating a multiplayer adventure.
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